MD-1210 MIDI Keyboard
Using the Memory ................................................................................................. 27
Real-Time Recording ....................................................................................... 27
Playing Back from Memory .............................................................................. 29
Step Recording ................................................................................................. 29
Recording Multiple Tracks ................................................................................ 31
Editing Memory Contents ................................................................................. 33
Using MIDI ............................................................................................................. 34
About MIDI ....................................................................................................... 35
Making the MIDI Connections .......................................................................... 35
MIDI Data ......................................................................................................... 35
Changing MIDI Settings ................................................................................... 37
Dumping/Importing Data .................................................................................. 38
Notes About the MIDI Implementation Chart .................................................... 39
Troubleshooting .................................................................................................... 40
Care .................................................................................................................. 41
Appendix ............................................................................................................... 42
Note Table ........................................................................................................ 42
Drum Assignment List ...................................................................................... 44
Fingered Chord Chart ....................................................................................... 45
MIDI Implementation Chart .................................................................................. 46
Specifications ....................................................................................................... 47
Contents
3
$ Features
Your RadioShack MIDI Keyboard is a
state-of-the-art musical instrument that
offers you a vast array of sounds. You
can choose from 200 different musical
instruments or sound effects and 100
rhythms, as well as automatic accompa-
niments and percussion sounds.
you play them, along with the current
tone, rhythm, and tempo. The display’s
built-in backlight makes it easy to read it
even in dim light.
Two Built-In Stereo Bass-Reflex
Speakers
— let you feel the bass your
keyboard can produce and hear the
sound you create.
Your keyboard also includes a MIDI
(Musical Instrument Digital Interface)
feature, which lets you connect it to oth-
er MIDI-equipped musical instruments
or devices — even your personal com-
puter.
Registration Memory
— lets you store
up to 32 different setups of the key-
board’s controls, letting you instantly re-
call them when you need them.
Drum Pads
gardless of the keyboard’s tone setting.
— play drum sounds re-
This versatile keyboard can provide
hours of fun and is ideal for anyone who
wants to make music, from the beginner
to the experienced musician.
61 Full-Sized Keys
of a fine musical instrument.
— provide the feel
Note:
The keyboard conforms to most,
Touch Response
— the keyboard’s
but not all, General MIDI specifications.
Because of this, you might experience
some incompatibility when using the
keyboard with another General MIDI de-
vice. For more information, see “Using
MIDI” on Page 34.
volume varies in response to the force of
your touch, just like an acoustic piano or
organ, so you can add emotion to your
music.
Pitch Bender Wheel
— lets you bend
notes by altering their pitch, creating re-
alistic effects for tones such as reed in-
struments or guitar tones.
Your keyboard’s features include:
24-Note Polyphonic Sound
— lets you
play and hear up to 24 notes at the
same time, so you can play or create al-
most any type of music.
200 Tones
— you can set your key-
board to sound like anything from a
harpsichord to a honky-tonk piano. You
can even create your own tones with the
custom tone synthesizer feature.
Synthesizer Function
— lets you cre-
ate up to 32 of your own original tones.
Memory
— lets you set the keyboard to
100 Auto-Rhythms
beat for many styles of music, from
rhumba to rock.
— provide a steady
record up to 2 songs, 6 tracks, and
4,900 notes. The recording remains
stored even while the keyboard is off.
Headphones/Output Jack
connect headphones so you can play
without disturbing others, or an external
— lets you
Large LCD Music Information Display
— shows you the notes and chords as
4
Features
amplifier so you can play for a crowd
(neither supplied).
tion or 3- to 8-measure ending to the
selected auto-rhythm.
Assignable Jack
— lets you connect a
MIDI In/Out Jacks
— let you connect
sustain pedal (not supplied) to the key-
board so you can sustain or soften your
keyboard’s sound, or start/stop an auto-
rhythm.
the keyboard to another MIDI-equipped
device.
Two Power Options
— let you power
the keyboard from internal batteries (not
supplied) or standard AC power (with an
optional adapter), so you can make mu-
sic almost anywhere.
Tune Control
— lets you adjust the
pitch of your keyboard so you can play
in tune with other instruments.
Transpose Function
stantly change the key of the music,
even while you are playing.
— lets you in-
Note:
This Owner’s Manual explains
how to use this electronic keyboard. It
does not teach music.
Tempo Control
— lets you speed up or
slow down the tempo of any selected
music pattern.
THE FCC WANTS YOU TO
KNOW
Fill-In Rhythm
variation into any auto-rhythm.
— lets you insert a short
This equipment complies with the limits
for a Class B digital device as specified
in Part 15 of FCC Rules. These limits
provide reasonable protection against
radio and TV interference in a residential
area. However, your equipment might
cause TV or radio interference even
when it is operating properly. To elimi-
nate interference, you can try one or
more of the following corrective mea-
sures:
Auto Accompaniment
matically play a preset harmonic pattern
to match the selected auto-rhythm.
— lets you auto-
Reverb
— lets you add depth and space
to the sound.
Layer Function
— lets you set the key-
board to play two different tones at the
same time, giving your music a “layered”
effect.
• reorient or relocate the receiving
antenna
Split Function
— lets you use different
sounds for the low-end and high-end
keys.
• increase the distance between the
equipment and the radio or TV
Mixer Function
— lets you make the
• use outlets on different electrical cir-
cuits for the keyboard and the radio
or TV.
keyboard sound multiple tones for auto
accompaniment, memory playback, or
to play MIDI data received from another
MIDI device.
Consult your local RadioShack store if
the problem still exists.
Automatic Intro/Ending Rhythm
you can set the keyboard so it automati-
cally adds a 3- to 8-measure introduc-
—
You must use shielded interface cables
with this equipment.
Features
5
$ Preparation
Note:
To connect a MIDI device to your
tom of the keyboard, pull up the
cover to remove it.
keyboard, see “Making the MIDI Connec-
tions” on Page 35. To connect a sustain
pedal, see “Using a Sustain Pedal” on
Page 26.
2. Place the batteries in the compart-
ment as indicated by the polarity
–
symbols (+ and ) marked below the
compartment.
CONNECTING POWER
3. Replace the cover.
You can power your keyboard using in-
ternal batteries or with standard AC
power using an optional AC adapter
When the keyboard stops operating
properly, replace the batteries.
Warning:
Dispose of old batteries
Notes
:
promptly and properly. Do not burn or
bury them.
• Connecting an AC or DC adapter
automatically disconnects any inter-
nal batteries.
Caution:
If you do not plan to use the
keyboard with batteries for a week or
more, remove the batteries. Batteries
can leak chemicals that can destroy
electronic parts.
• Always disconnect the AC or DC
adapter when you finish using the
keyboard.
Using Batteries
Using AC Power
You can power the keyboard using a 9V,
1200-mA AC adapter and a size M
Adaptaplug™ adapter (neither sup-
plied). Both are available at your local
RadioShack store.
Your keyboard can use six D batteries
(not supplied) for power. For the best
performance and longest life, we recom-
mend RadioShack alkaline batteries.
Cautions:
Cautions:
• Use only fresh batteries of the
required size and recommended
type.
You must use a Class 2
power source that supplies
9V DC and delivers at least
1200 mA. Its center tip must be set
to negative and its plug must fit the
!
• Do not mix old and new batteries,
different types of batteries (stan-
dard, alkaline, or rechargeable), or
rechargeable batteries of different
capacities.
DC 9V
keyboard's
jack. Using an
adapter that does not meet these
specifications could damage the
keyboard or the adapter.
Follow these steps to install batteries.
• Always connect the AC adapter to
the keyboard before you connect it
1. While pressing the tabs on the bat-
tery compartment cover on the bot-
6
Preparation
to AC power. When you finish, dis-
connect the adapter from AC power
before you disconnect it from the
keyboard.
Listening Safely
To protect your hearing, follow these
guidelines when you use headphones.
Follow these steps to connect an AC
adapter to the keyboard.
• Set the volume to the lowest setting
before you begin listening. After you
begin listening, adjust the volume to
a comfortable level.
1. Set the DC adapter’s voltage switch
to 9V.
• Do not listen at extremely high vol-
ume levels. Extended high-volume
listening can lead to permanent
hearing loss.
2. Insert the Adaptaplug adapter into
the adapter’s cord so it reads – TIP.
3. Connect the AC adapter’s barrel
DC 9V
plug to the
the keyboard.
jack on the back of
• Once you set the volume, do not
increase it. Over time, your ears
adapt to the volume level, so a vol-
ume level that does not cause dis-
comfort might still damage your
hearing.
DC 9V
CONNECTING AN
EXTERNAL AMPLIFIER
4. Plug the AC adapter’s other end into
a standard AC outlet.
To amplify your keyboard’s sound, you
CONNECTING
HEADPHONES
can connect it to an optional external
1
4
amplifier using an audio cable with a / -
inch (6.35-mm) plug (not supplied). To
connect an external amplifier to your
keyboard, insert the cable’s plug into the
To listen to your keyboard without dis-
turbing others, you can connect an op-
tional pair of stereo headphones with a
PHONES/OUTPUT
jack on the back of
1
4
/ -inch (6.35-mm) plug. Your local Ra-
the keyboard, and connect the cable’s
other end to the amplifier’s input jack(s)
(such as AUX IN or TAPE IN).
dioShack store sells a wide selection of
headphones. Insert the headphones’
PHONES/OUTPUT
plug into the
jack on
the back of the keyboard.
Your local RadioShack store sells a full
line of amplifiers, speakers, and cables.
USING THE SHEET MUSIC
STAND
PHONES/
OUTPUT
To easily view sheet music while playing
your keyboard, insert the supplied sheet
music stand into the slot on the top back
panel.
Note
: Connecting headphones discon-
nects the keyboard’s built-in speakers.
Preparation
7
$ A Quick Look at Your Keyboard
STEP
SPLIT
LAYER
TOUCH
RESPONSE
ONE TOUCH
PRESET
MEMORY
ACCOMP
VOLUME
100
RHYTHMS
List
MIXER
TRANSPOSE/
TUNE/MIDI
DEMO
200
TONES
List
TEMPO
SYNTH
TONE
REVERB
Speaker
INTRO
STORE
BANK
Number
Keys
PITCH
BEND
VOLUME
REGISTRATION
Buttons
VARIATION/
FILL-IN
Speaker
MODE
START/
STOP
CHORD
Buttons
+/–
NORMAL/
FILL-IN
SYNCHRO/
ENDING
POWER
RHYTHM
$ Operation
minutes if you do not press a key. To
turn on the keyboard again, press
POWER
. To cancel auto power off,
BASIC OPERATION
VOLUME
MIN
(minimum).
1. Slide
to
see “Cancelling Auto Power Off” on
Page 9.
Important:
To prevent hearing dam-
age, always set the keyboard’s vol-
MIN
ume to
before you turn it on.
MODE
NORMAL
3. Slide
4. Slide
to
.
2. To turn on the keyboard, press
VOLUME
MAX
toward
slightly
POWER
. The POWER indicator
and begin playing the keyboard.
lights and the display turns on.
Notes:
Note:
To save power, the keyboard
automatically turns off after about 6
• The keyboard automatically se-
lects the tone GRAND PIANO
8
A Quick Look at Your Keyboard
(No. 000) when you turn the
power on. Each time you turn it
on after that, it selects the last
selected tone. To select a differ-
ent tone, see “Using the Preset
Tones”.
dle row shows the tempo in beats per
minute, the number of the measure play-
ing and the beat count in each measure.
The treble and bass clefs to the right of
the display show the notes as they play.
The bar graph shows the sound level on
each of the 16 channels (see “Using the
Mixer” on Page 18). The keyboard at the
bottom of the display shows the location
of the keys being pressed.
• To select an auto-rhythm, see
“Using the Preset Auto-Rhythms”
on Page 13.
• To play auto accompaniment, see
“Using Auto Accompaniment” on
Page 15.
USING THE PRESET
TONES
Your keyboard can sound like 200 differ-
ent musical instruments or sound ef-
fects. The name and three-digit number
for each preset tone is listed on the 200
TONES list on the keyboard’s top panel.
VOLUME
increase the sound level or toward
MIN
MAX
5. Slide
toward
to
to decrease it.
6. To turn off the keyboard, press
POWER. The POWER indicator and
the keyboard’s display turn off.
Notes:
• The keyboard has 24-note (maxi-
mum) polyphonic sound. This
means that you can play up to 24
different notes at the same time with
most of the keyboard’s preset tones.
Some of the keyboard’s preset
tones, however, are capable of only
12-note polyphony.
Cancelling Auto Power Off
To have the keyboard not automatically
turn off during a session, turn on the
TONE
keyboard while holding down
.
The next time you turn the keyboard off
then back on again, it will automatically
turn off after about 6 minutes.
• Most tones on this keyboard have
been recorded and processed using
a technique called digital sampling.
To ensure a high level of tonal qual-
ity, samples are taken in the low,
mid, and high ranges and are then
combined to sound amazingly close
to the originals. You might notice
very slight differences in volume or
sound quality for some tones when
you play them at different positions
on the keyboard. This is an unavoid-
able result of multiple sampling and
is not a malfunction.
PLAYING THE
DEMONSTRATION TUNES
To showcase its sounds, your keyboard
can play two preprogrammed demon-
stration tunes. To start the demonstra-
DEMO
tion, press
. The keyboard plays
the first demonstration tune (No. 0). To
–
+
select the other tune, press or on the
keypad. The selected tune’s number ap-
pears and the tune plays.
The demo tune number and Demo ap-
pear at the top of the display. The mid-
Operation
9
Follow these steps to select and play a
preset tone.
No.
136
Tone
STRINGS PIANO
E. PIANO STRINGS
STEREO PIANO
12 STR GUITAR 2
BRASS FALL
TONE TONE
and the current
1. Press
.
tone’s number appear.
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
Note:
The first time you turn the
keyboard on, it automatically selects
the tone GRAND PIANO (No. 000).
2. To play a different tone, choose a
preset tone from the 200 TONES list
and enter its three-digit number on
the keypad. As you press the keys,
the selected digits appear.
BASS SLIDE
FEEDBACK GT
PIANO
STRINGS
Notes:
ECHO ORGAN
ROTARY ORGAN
CHORUSED EP
STRINGS GT
PAD ENS 1
• You can select the next highest or
lowest numbered tone by simply
+
–
pressing or on the keypad.
• The names of tone numbers 000–
127 are marked to the right of the
keyboard’s display. The names for
tone numbers 128–167 appear in
the table below. Memory locations
168 199 are reserved for custom
tones that you create (see “Using
the Custom Tone Synthesizer” on
Page 20).
PAD ENS 2
SEQUENCE 1
SEQUENCE 2
SYNTH PAD 3
SYNTH PAD 4
SYNTH PAD 5
SYNTH PAD 6
SYNTH PAD 7
SYNTH PAD 8
REVERSE ECHO
FAST TREMOLO
No.
128
Tone
SYNTH PAD 1
SYNTH PAD 2
OCT PIANO
129
130
131
132
133
134
135
OCT HARP
12 STR GUITAR 1
JAZZ OCT GUITAR
OCT SAXOPHONE
TOUCH BASS
160–167 DRUM SET 1-8
• Precede a single-digit number
0 0
with
. For example, to select
10
Operation
0
ELEC PIANO 1 (No. 004), press
0 4
and reverberate. To turn on the reverb,
REVERB
.
repeatedly press
until an indi-
cator appears next to the type of reverb
you want.
• If you enter an incorrect first digit,
TONE
press
to clear your entry,
then enter the correct digit.
HALL — creates a concert hall effect.
STAGE
small club.
— creates the acoustics of a
• When you select one of the drum
sets (tone numbers 160–167),
each key plays a different percus-
sion sound. See “Drum Assign-
ment List” on Page 44.
ROOM
— adds the acoustics of a studio.
To turn off the reverb, repeatedly press
REVERB
until the indicator disappears.
• The drum set sounds change
when you change the rhythm
number, play back data stored in
memory, or receive MIDI program
change data.
USING SPLIT
The SPLIT feature lets you play two dif-
ferent tones on opposite ends of the
keyboard, so the low-end keys play one
tone, and the high-end keys play anoth-
er. Follow these steps to use SPLIT.
• Tone numbers 168–199 are the
user tone area. See “Using the
Custom Tone Synthesizer” on
Page 20.
TONE
1. Press
.
3. Play the keyboard to hear the
VOLUME
selected tone and adjust
the desired level.
to
2. Enter the three-digit number for the
tone you want the high-end keys to
play.
4. To select a different tone, repeat
Step 2 while appears.
SPLIT
. The SPLIT indicator
3. Press
TONE
appears.
USING THE DRUM PADS
4. Enter the three-digit number for the
tone you want the low-end keys to
play.
The keyboard has six drum pads that
you can use to play percussion sounds
independent of the keyboard keys. Sim-
ply tap on a drum pad to play the per-
cussion sound currently assigned to it.
SPLIT
, and press the key
5. Hold down
where you want the high-end tones
to begin. The selected key’s name
appears.
To change the drum pad sounds, use
the mixer function to change the tone
assigned to Channel 10. See “Using the
Mixer” on Page 18.
For example, if you set the split
point to be F below middle C, F3
appears.
Note:
at any time.
You can change the split point
USING REVERB
The REVERB feature creates ambiance
effects by causing the sound to linger
6. Play both the low and high-end keys
to hear the selected split tones.
Operation
11
To select a different low-end tone, enter
the three-digit number for the new low-
end tone while the SPLIT indicator ap-
pears. To select a different high-end
three-digit number for the new base
LAYER
tone. Then press
LAYER indicator appears.
again so the
SPLIT
tone, press
then enter the three-digit number for the
SPLIT
to turn off its indicator,
To cancel LAYER, repeatedly press
LAYER
until its indicator disappears.
new high-end tone. Then press
Notes:
again so the SPLIT indicator appears.
• If LAYER is on when you turn off the
keyboard, LAYER will still be on the
next time you turn on the keyboard.
To cancel SPLIT play, repeatedly press
SPLIT
until its indicator disappears.
Notes:
• If SPLIT is on when you turn off the
• When you turn on LAYER, the previ-
ous tone settings appear.
keyboard, SPLIT will still be on the
next time you turn on the keyboard.
USING SPLIT AND LAYER
TOGETHER
• When you turn on SPLIT, the last
selected settings appear.
You can combine the SPLIT and LAYER
features, so you can play one layered
combination of tones on the low-end
keys and another on the high-end keys.
USING LAYER
The keyboard lets you play two different
preset tones at the same time, creating
a “layered effect” when you press one
key. The first tone you select when us-
ing LAYER is called the base tone and
the second tone is called the layer tone.
1. If the SPLIT or LAYER indicator is
SPLIT
LAYER
to turn it
on, press
off.
or
2. Enter the number for the high-end
base tone on the keypad.
TONE
1. Press
.
SPLIT
3. Repeatedly press
until the
SPLIT indicator appears.
2. Enter the three-digit number for the
LAYER
. The
LAYER indicator appears.
base tone then press
4. Enter the number for the low-end
base tone.
3. Enter the three-digit number for the
layer tone.
SPLIT
5. Repeatedly press
until the
SPLIT indicator disappears.
4. Play the keyboard to hear the
selected layered tones.
LAYER
LAYER indicator appears.
6. Repeatedly press
until the
7. Enter the number of the layered
tone for the high-end keys.
To select a different layer tone, enter the
three-digit number for the new layer tone
while the LAYER indicator appears. To
SPLIT
. The SPLIT indicator
8. Press
LAY-
select a different base tone, press
appears.
ER
to turn off its indicator, then enter the
12
Operation
9. Enter the number of the layered
tone for the low-end keys.
Selecting/Playing
an Auto-Rhythm
SPLIT
10. If desired, hold down
then
RHYTHM
1. Press
.
and the
RHYTHM
press the key where you want the
high-end tones to begin.
name and number of the current
auto-rhythm appears.
11. Play the keyboard to hear the
selected tones.
Note:
The keyboard automatically
selects the rhythm CLUB POP (No.
00) when you turn the power on.
Each time you turn it on after that, it
selects the last selected rhythm.
To cancel the SPLIT/LAYER combina-
tion, press each button so both the
SPLIT and LAYER indicators disappear.
2. To select a different rhythm, choose
an auto-rhythm from the 100
RHYTHMS list and enter its two-
digit number on the keypad. Or,
USING THE PRESET
AUTO-RHYTHMS
Your keyboard has 100 preset auto-
rhythms that provide a steady beat for
your music. The name and two-digit
number of each preset auto-rhythm is
listed on the keyboard’s top panel.
+
–
repeatedly press or to move to
the next higher or lower numbered
rhythm.
Notes
:
• Precede a single-digit number
0 5
You can play a preset auto-rhythm on
the keyboard in any of the following
ways:
with a 0. For example, press
to select 8-BEAT BALLAD 2 (No.
05).
• select and play a rhythm (see
• If you incorrectly enter the first
“Selecting/Playing
Rhythm”)
an
Auto-
RHYTHM
digit of the rhythm, press
to clear the entry and return to the
last selected auto-rhythm.
• synchronize the start of a rhythm
with your music (see “Using SYN-
CHRO” on Page 14)
MODE
NORMAL
to , then press
3. Set
START/STOP
to start the selected
auto-rhythm.
• start a rhythm with a special intro-
duction (see “Using INTRO” on
Page 14)
VOLUME
4. Adjust
to the desired level.
5. To change the auto-rhythm speed,
• briefly vary the pattern of a rhythm
(see “Using FILL-IN” on Page 14)
TEMPO ▼
▲
press
or . The current
tempo setting appears.
• stop a rhythm with a special ending
(see “Using ENDING” on Page 14)
Notes
:
• You can adjust the tempo to play
an auto-rhythm from 40 to 255
beats per minute.
• play an alternate version (variation)
of a rhythm (see “Using VARIA-
TION” on Page 14)
Operation
13
INTRO
• To quickly slow down or speed up
. The introduction plays, then the
TEMPO ▼
the tempo, hold down
or ▲.
selected auto-rhythm automatically
starts.
• You can also adjust the tempo by
TEMPO ▼
Using FILL-IN
first pressing
or , then
▲
entering the desired number of
beats per minute in three digits
This feature lets you insert a short (1- to
2-measure) variation in the beat pattern
of a selected auto-rhythm.
+
(040 to 255), or by holding down
–
or on the keypad.
NORMAL/FILL-
while the auto-rhythm is playing. The
keyboard inserts a 1- to 2-measure vari-
ation, then the original rhythm automati-
cally resumes at the end of the current
measure.
Simply press and release
IN
• To reset the tempo to its default
TEMPO ▼
(original) speed, press
or ▲. at the same time.
6. Play the keyboard along with the
auto-rhythm.
7. To select a different rhythm, repeat
Using VARIATION
–
Steps 1 2.
Each of the keyboard’s 100 preset auto-
rhythms has a built-in variation (alter-
nate) to its normal beat pattern. The
variation differs slightly from the normal
rhythm, so it is almost like having two
rhythms in one!
8. To stop the auto-rhythm, press
START/STOP.
Using SYNCHRO
This feature lets you synchronize the
start of an auto-rhythm with the begin-
ning of your music.
To play the alternate rhythm, press
VARIATION/FILL-IN
. The variation plays
continuously at the selected tempo.
After you select and enter an auto-
SYNCHRO/ENDING
, then
begin playing the keyboard. The key-
board automatically begins to play the
rhythm when you press any key within
the first 1 / octaves of the lower end of
rhythm, press
To insert the fill-in segment in the alter-
VARIATION/FILL-IN
nate rhythm, press
.
The keyboard adds a 1- to 2-measure
variation in the rhythm.
1
2
the keyboard (the first 18 keys from the
left side of the keyboard).
To return to the normal rhythm, press
NORMAL/FILL-IN
.
START/
To stop the auto-rhythm, press
STOP
Using INTRO
.
This feature lets you start the selected
auto-rhythm with a light, 3- to 8-measure
introduction that blends easily into the
selected rhythm.
Using ENDING
To end the selected rhythm with a spe-
SYN-
cial 3- to 8-measure flourish, press
CHRO/ENDING
To start a rhythm with an introduction,
select and enter the rhythm, then press
while the auto-rhythm is
14
Operation
ENDING
) with all three types of auto
accompaniment.
playing, about 3–8 measures before you
want the rhythm to end. The keyboard
plays a special ending, then automati-
cally stops the rhythm.
• After you press the auto accompani-
ment keys while using concert chord
or standard fingering, the keyboard
plays the same chord until you
press other accompaniment keys to
play a different chord or press
USING AUTO
ACCOMPANIMENT
The 18 keys on the left side of the key-
board with note labels above them are
called accompaniment keys.
START/STOP
.
Adjusting the Accompaniment
Volume
Accompaniment
Keyboard
Melody
Keyboard
The keyboard lets you adjust the volume
of your accompaniment separately from
the overall volume of the keyboard.
You can set the keyboard to play three
different types of auto accompaniment
using the accompaniment keys.
ACCOMP VOLUME
. The cur-
1. Press
rent accompaniment volume setting
appears.
• Concert Chord — lets you play
chords on the accompaniment keys
using chord formations of from one
to four notes. The number of keys
you press determines the type of
chord that plays (see “Concert
Chord” on Page 16).
2. Within 5 seconds, enter a number
0 0 0
1 2 7
(loudest)
from
(softest) to
on the keypad. The numbers appear
as you press the keys.
ACCOMP VOLUME
Or, press
then
–
+
repeatedly press or to select the
next lowest or highest accompani-
ment volume setting.
• Standard Fingering — lets you play
chords on the accompaniment keys
using standard chord formations of
three or four notes (see “Standard
Fingering” on Page 16).
To reset the accompaniment volume to
ACCOMP
its default value of 87, press
VOLUME
–
then press and at the same
+
time.
• Full-Range Chord — lets you play
the melody using the entire key-
board while the keyboard plays
accompaniment based on your
auto-rhythm selection.
Note:
The auto-accompaniment pat-
terns consist of four parts: chord 1,
chord 2, bass, and rhythm. You can de-
lete any of the parts by using the mixer
function. See “Using the Mixer” on
Page 18.
Notes
:
• You can use the keyboard’s rhythm
INTRO NORMAL/FILL-IN,
controls (
,
VARIATION/FILL-IN,
SYNCHRO/
and
Operation
15
MODE
CONCERT CHORD
.
1. Set
to
Concert Chord
2. Enter a two-digit auto-rhythm num-
ber.
The concert chord method lets begin-
ning keyboard players easily select and
play a chord.
3. To start the auto-rhythm before the
START/
auto accompaniment, press
STOP INTRO
The number of accompaniment keys
you press determines the type of chord
that plays. This chart shows the chord
type that plays when you press one,
two, three, or four accompaniment keys
at the same time.
or
.
Or, to synchronize the start of the
selected auto-rhythm with your
SYNCHRO/
accompaniment, press
ENDING
.
4. Begin the accompaniment at the
desired interval by pressing the
desired accompaniment key(s).
Number of Keys
Chord Type
Pressed
C D E F G A B C D E F
To play a melody along with the
accompaniment, press any key(s) to
the right of the accompaniment
keys.
Major
C D E F G A B C D E F
VOLUME
5. Adjust the tempo and
the desired levels.
to
Minor (m)
6. To change chords without interrupt-
ing the rhythm, simply press the
C D E F G A B C D E F
Dominant
auto
accompaniment
key(s)
Seventh (7)
required to form the new chord.
7. To stop auto accompaniment and
C D E F G A B C D E F
START/STOP
Minor
the auto-rhythm, press
.
Seventh
(m7)
Standard Fingering
The standard fingering method uses
standard formations of three or four
notes, and lets the experienced musi-
cian play a wider variety of accompani-
ment chords.
The lowest note you play determines the
key of the chord. For example, if the low-
est note is C, the keyboard plays a C
chord.
Note:
any
labeled note(s)
You can press
This chart shows the 15 chord types you
can play on your keyboard by using
standard fingering.
to the right of the lowest note in the
chord to produce a minor, a dominant
seventh, or minor seventh chord.
Follow these steps to start concert chord
auto accompaniment.
16
Operation
–5
• When you play an aug, 7 , or dim7
chord, the lowest note you play
determines the root of the chord. Be
sure that your fingering correctly
defines the root you want.
Augmented
(aug)
Major (M)
Minor (m)
Note
: See “Fingered Chord Chart” on
Page 45 for a list of all the chords you
can play on your keyboard using stan-
dard fingering accompaniment.
( )
Dominant
7th (7)
(
)
Minor 7th
Suspended
4th (SUS4)
(m7)
Follow these steps to start standard fin-
gering auto accompaniment.
( )
Major 7th
(M7)
Major Half-
Diminished
(7-5)
Minor Half-
Diminished
(m7-5)
MODE
FINGERED
.
1. Set
to
2. Select and enter an auto-rhythm.
3. To start the auto-rhythm before your
( )
( )
Minor 9th
(madd9)
START/
auto accompaniment, press
STOP INTRO
Major 9th
(add9)
Dominant
Suspended
4th (7sus4)
or
.
Or, to synchronize the start of the
selected auto-rhythm with your
SYNCHRO/
accompaniment, press
ENDING
( )
Minor/Major
7th (mM7)
.
Diminished
Diminished
7th (dim7)
4. Begin the accompaniment at the
desired interval by pressing at least
three accompaniment keys to play
the desired chord.
Notes:
• You do not have to press the key
marked with parentheses on the
keyboard in the preceding chart to
produce a 7, m7, M7, mM7, add9, or
madd9 chord.
To play a melody along with the
accompaniment, press any key(s) to
the right of the accompaniment
keys.
• This chart shows only one possible
fingering position for each chord. It
is possible to play a chord using
several different positions. For
example, the following three finger-
ing positions produce the same C
chord.
TEMPO
VOLUME
to the
5. Adjust
and
desired levels.
6. To change chords without interrupt-
ing the rhythm, simply press the
auto accompaniment keys required
to form the new chord.
7. To stop auto accompaniment and
START/STOP
the auto-rhythm, press
.
Operation
17
ONE TOUCH
, then start the accompaniment.
selecting a rhythm, press
PRESET
Full-Range Chords
While the easy random and standard fin-
gering methods limit chord formations to
the accompaniment keys, the full-range
chord method lets you play chords of
any type using any of the keyboard’s
keys.
The rhythm starts playing at a suitable
tempo, and the keyboard sounds the
suitable tone for the rhythm you selected
as you play the keyboard.
USING THE MIXER
MODE
FULL RANGE CHORD
and
Set
to
follow the steps under “Standard Finger-
ing” on Page 16. If you press three or
more keys anywhere on the keyboard
that form a chord, the keyboard plays
that chord. The keyboard responds with
melody sounds if you press fewer than
three keys.
The keyboard plays multiple parts at the
same time during auto accompaniment,
or memory playback, or when receiving
MIDI data, in up to 16 separate chan-
nels. You can control the on/off setting,
volume, and parameters of each of the
keyboard’s channels just as you would
with a sound mixer.
Notes:
This chart shows the parts assigned to
each channel.
• In the full-range chord mode, the
keyboard recognizes these 23
chords in addition to the 15 chords
in the standard fingering mode
(examples show C as the base
note):
Channel
Part
1
2
3
4
5
6
Main tone
Layered tone
Split tone
C6
Cm6 C69 C#/C
D/C E/C
F/C G/C A /C B /C
B/C C#m/
C
Layered/split tone
Dm/ Fm/ Gm/ Bm/C
Dm7 A 7/
These channels only produce
sound when they receive
MIDI signals
C
C
C
-5/C
C
F7/ Fm7 Gm7/ A add9/
/C
C
C
C
7
Auto accompaniment chord
part 1
• When the composite notes of a
chord are more than five notes
apart, the lowest sound becomes
the base note.
8
Auto accompaniment chord
part 2
9
Auto accompaniment bass
part
Using One-Touch Preset
10
11
Auto accompaniment rhythm
part, drum pad
The keyboard’s one-touch preset fea-
ture recalls the tone and tempo best
suited for the rhythm you selected. After
Memory Track 1
18
Operation
CURSOR
)
to display the current status of the
3. Repeatedly press or
(
Channel
Part
channel — on, oFF, or SoL (solo).
12
13
14
15
16
Memory Track 2
Memory Track 3
Memory Track 4
Memory Track 5
Memory Track 6
+
–
4. Repeatedly press or to select the
status you want.
on (default): Turns on the current
channel. A bar appears at the bot-
tom of the level meter for the
selected channel.
Notes:
oFF: Turns off the current channel.
The bar at the bottom of the level
meter disappears.
• Normally, keyboard play is assigned
to Channel 1 and the drum pads are
assigned to Channel 10. When you
use auto accompaniment, each part
is assigned to Channels 7–10.
SoL: Turns the current channel on
and all the other channels off. A bar
appears over only the current chan-
nel.
• When you use the keyboard as the
sound source for another MIDI
device, all 16 channels are assigned
musical instrument parts (Channel
10 is reserved for drum parts only,
per MIDI standard).
5. To edit other channels, press or
to return to the channel selection
screen and repeat Steps 2–4.
MIXER
. The
To exit the edit mode, press
display shows the performance status of
the channels as edited.
• The mixer settings also affect the
corresponding MIDI output.
Editing the Parameter
Editing the Status of a Channel
You can change the settings of six pa-
rameters such as tone, volume, and pan
(relative position of the tone between the
left and right speaker channels) for the
selected channel.
You can edit the status (on, off, solo) of
a channel to delete a specific part or to
play a specific part by itself.
Follow these steps to edit the status of a
channel.
Follow these steps to edit the parame-
ters.
MIXER
. The MIXER indicator
1. Press
and the last selected channel
appear.
1. Select the channel you want to edit
as described in Steps 1 and 2 of
“Editing the Status of a Channel”.
+
–
2. Use or on the keypad to select
the channel you want to edit.
ENTER)
2. Press ▼ (
to enter the
parameter edit mode.
Operation
19
3. Repeatedly press
or
to select
USING THE CUSTOM
TONE SYNTHESIZER
the parameter you want to change.
Program Change Number (000 to
The keyboard’s custom tone synthesizer
lets you create up to 32 of your own
original tones. To create a “user” tone,
you simply select one of the keyboard’s
200 preset tones, change its parame-
ters, then store the new tone in any
memory location from 168–199. You se-
lect and use a user tone the same as a
preset tone.
199)
— sets the tone assigned to
the channel.
Note:
Channel 10 is reserved for
percussion, so only tone numbers
160 (DRUM SET1) through 167
(DRUM SET 8) can be set for Chan-
nel 10.
Volume (000 to 127)
volume of the selected channel.
— controls the
Notes:
• You cannot use tones 160–167
(drum set tones) as base tones.
Pan (000 to 127)
pan. 000 is fully left, 64 is the center
position, and 127 is fully right.
— controls the
• The preset tone you use as the
basis for a user tone is not changed.
Fine Tune (–50 to +50)
— fine
tunes the pitch of the selected chan-
nel in cent units. A cent is one hun-
dredth of a semitone. There are 12
semitones per octave.
• The tone locations 168–199 are not
empty (before you store user tones
there). They initially contain dupli-
cate versions of tone numbers 128–
159. The user tone you store in any
of those locations replaces the exist-
ing tone. If you delete a user tone,
the keyboard automatically restores
the initial, duplicate tone there.
C (Coarse) Tune (–12 to +12)
—
coarsely tunes the pitch of the
selected channel in semitone units.
Express (Expression) (000 to 127)
— controls the volume of the
selected channel. Similar to the vol-
ume setting, this is often used to
control crescendo/decrescendo.
The parameters you can change are di-
vided into four groups. For the details of
each parameter, see “Creating and Stor-
ing a User Tone” on Page 21.
+
–
4. Use the number buttons or or to
Tone Characteristic Waveform
PCM Set
•
•
•
•
—
change the parameter setting.
5. To edit other channels, press ▼ to
return to the channel selection dis-
play, select the channel, then repeat
Steps 2–4.
Volume Characteristic
— Amp
Envelope Set
Tone Pitch
— Pitch and Pitch
Envelope Set
6. To exit the parameter edit mode,
MIXER
press
.
Tone Characteristic
—
Attack
Rate, Release Rate, Level, Touch
Sensitivity, and Pan
20
Operation
For example, if you selected tone 19
(Church Organ), 019 ChrchOrg
appears. Then, when you press
Understanding 1DCO and
2DCO Tones
SYNTH 026 ChrchOrgA
,
appears.
A Digital Controlled Oscillator (DCO)
controls the sound output of a digital sig-
nal. Some of the keyboard’s built-in
tones are simple tones (1DCO), and
some are layered tones (2DCO). When
you select a 2DCO tone as the basis for
creating a user tone, you need to
change the parameters of both tones.
Note:
To cancel the save operation
SYNTH
TONE
at any time, press
twice.
or
3. Repeatedly press or
to display
the parameter you want to change.
PCM Set (0 to 173)
— Determines
the characteristic of a tone by
changing its digitally sampled wave-
form.
When you select a layered tone, dCo1
appears, indicating that this is the first
tone of a layered tone.
Amp Envelope Set (Amp.Set) (0
to 137)
— Selects the volume enve-
Creating and Storing a User
Tone
lopes. 000 to 048 set volume enve-
lopes for a decaying note (how fast
or slow the sound diminishes). 049
to 137 set volume envelopes that
sustain the note. Samples of the
amp envelopes appear in a graph
near your keyboard’s right speaker.
Follow these steps to create and store
your own tone. (Refer to “Hints on Cre-
ating a User Tone” on Page 23.)
Notes:
Attack Rate (Atk Rate) (1 to 127)
— Sets the speed of the attack (the
period from when you press a key to
when the tone reaches its maximum
volume). The greater the value, the
quicker the attack. Use this parame-
ter to make fine adjustments to the
tone characteristics of the amp
envelope.
• A new or revised user tone replaces
the existing user tone.
• Layer, split, auto accompaniment,
demo tune play, and MIDI functions
are all disabled while the keyboard
is in the Custom Tone Synthesizer
mode.
1. Select the preset tone (except 160–
167) you want to use as a basis for
your user tone.
Release Rate (Rel.Rate) (1 to
127)
— Controls the speed of a
tone’s release (the period from
when you release a key to when the
tone stops sounding). The greater
the value, the quicker the release.
Use this parameter to make fine
adjustments to the tone characteris-
tics of the amp envelope.
SYNTH
. The keyboard enters
2. Press
the Custom Tone Synthesizer mode
and the first parameter (PCM Set)
appears. The display also shows
whether the tone you selected is a
DCO1
DCO2
or
tone (if it is a layered
tone), and shows the current PCM
setting.
Pitch Envelope Set (PitchSet)
(0 to 49)
— Selects the pitch enve-
Operation
21
Notes:
lopes. 00 specifies no change, a
value from 01 to 19 changes the
vibrato, and a value from 20 to 49
changes a parameter other than the
vibrato. Samples of the pitch enve-
lopes appear in a graph near your
keyboard’s right speaker.
• If you want to change another
parameter, repeat Steps 3 and 4.
• If you selected a layered preset
tone, press
parameters (d Co2 appears), and
repeat Steps 3 and 4 to set the
to recall the DCO2
Pitch (Pitch) (–64 to +63)
—
Controls the overall pitch of the
tone. A positive value increases the
pitch, a negative value lowers it. A
setting of zero sets the pitch to the
standard setting for the selected
tone.
TONE
parameters. Press
again to
return to the DCO1 parameters.
SYNTH Save?
appears.
5. Press
.
To store the settings, press
display the tone number where you
want to save the user tone.
to
Level (Level) (0 to 127)
— Con-
trols the overall volume of the tone.
The greater the value, the greater
the volume. Setting a level of zero
means that the tone does not sound
at all.
To exit the Custom Tone Synthe-
sizer mode without storing a new
tone, press . Cancel? appears.
Press
to cancel.
Touch Sensitivity (TchSense)
+
–
6. Press or until the tone number
you want appears. If you do not
want to assign a name, skip to Step
10.
(–64 to +63)
— Controls changes in
the volume of the tone depending
on how hard you strike the keys.
You can specify more volume for
stronger striking and less volume for
lighter striking, or you can specify 00
to set the same volume regardless
of how hard you strike the keys.
7. To give a name to your tone, press
. The first character of the tone
name flashes.
+
–
8. Repeatedly press or until the first
character of the new name appears.
Pan (Pan) (–64 to +63)
— Controls
the relative position of the tone
between the left and right speaker
channels. A greater positive value
moves the center point further to the
right, a negative value moves it to
the left.
9. Press to move to the next charac-
ter position. Repeat Steps 8 and 9 to
enter the rest of the characters in
the new name.
Note:
Press
to change the tone
number (the name of the tone
returns to its preset name).
+
–
4. Use or to change the parame-
ter’s setting. You can also use the
number buttons to directly enter a
value for the parameter.
10. Press
to save the user tone.
Save OK appears briefly and the
keyboard exits the Custom Tone
Synthesizer mode.
22
Operation
sists of eight banks (0-7), and each bank
has four memory locations (A – D), total-
ing up to 32 settings. You can save each
of the following settings in each registra-
tion memory:
Hints on Creating a User Tone
• Use a preset tone that is similar to
the one you are trying to create.
When you already have a general
idea of the tone you are trying to
create, it is a good idea to start with
a similar preset tone. If you want to
use a layered tone, start out with a
2DCO tone.
• tone
• rhythm
• tempo
• Determine the most important
parameter. The PCM Set and Amp
Envelope Set parameters are the
major factors that determine the
overall tone characteristic. Start out
by setting these two parameters to
get the general sound you want, and
then set the other parameters to add
the finishing touches.
• split on/off
• split point
• layer on/off
• mixer settings (Channels 1 – 4)
• keyboard channel on/off (Channels
1 – 10)
• reverb settings
• Experiment with different settings.
There are no real rules about what a
tone should sound like. Let your
imagination run free and experiment
with different combinations. You
might be surprised at what you can
achieve!
• touch response settings
• assignable jack setting (see “Using
a Sustain Pedal” on Page 26)
• transpose (see “Changing Keys” on
Page 24)
Deleting a User Tone
• tuning (see “Tuning the Keyboard”
on Page 25)
To delete an existing user tone, follow
Steps 1–5 of “Creating and Storing a
User Tone” on Page 21. When SAVE ?
• pitch bend range (see “Using Pitch
Bend” on Page 26)
appears in Step 5, press
twice. De-
lete? appears. Press
to delete.
• accompaniment volume
The parameters of the default tone for
that number are restored.
Notes:
• You cannot use the registration
memory while you are using the
synthesizer, memory, or demo tune
functions.
USING THE
REGISTRATION MEMORY
Your keyboard can save different setups
of controls in its registration memory.
This lets you instantly recall your favorite
settings. The registration memory con-
• You cannot delete a registration
setup from memory, but you can
store a different setup in its place.
Operation
23
STORE REGISTRA-
and
• You can use the keyboard’s MIDI
function to save your setup data to
your PC or other storage device.
4. Release
TION
.
5. Repeat Steps 1–4 to store more set-
ups.
Storing a Setup
Recalling a Setup
1. Set the desired controls to the set-
ting you want to store.
BANK
1. Repeatedly press
until the
2. Within 5 seconds, repeatedly press
desired bank number appears.
BANK
until the desired bank number
2. Within 5 seconds, press the desired
appears.
REGISTRATION
A
B C
, , or
button ( ,
STORE
3. While holding down
, press
button
D
).
Recall
appears after the
REGISTRATION
the desired
A B C D Store
selected bank/location number/let-
ter.
( , , , or ).
appears after
the selected bank/location number/
letter.
Note:
You can skip Step 1 if the setting
you want to recall is in the same bank as
the current one.
$ Special Features
example, the difference between C
and C or B and B is one semi-
tone. You can transpose the key
down 6 semitones (to an F ) and up
5 semitones (to an F) — a full
octave.
CHANGING KEYS
The keyboard automatically selects the
key of middle C each time you turn it on.
For added flexibility as you play, the
keyboard lets you change (transpose)
the musical key in which it plays.
–
+
2. Within 5 seconds, press
or
to
lower or raise the key. Each time
Note:
You cannot change the key while
–
+
you press
or , the number
a prerecorded tune is selected or play-
ing.
decreases or increases by 1 (semi-
tone).
TRANSPOSE/
1. Repeatedly press
TUNE/MIDI
As you raise the key, is C , is D,
and so on. As you lower the key, –
1
1
2
.
appear
until
00 Trans
is B, – is B ,
is A, and so on.
–3
2
Note:
The number on the display is
Notes
:
the number of “semitones” to which
the keyboard is set, compared to its
default key. A semitone is a mea-
surement that represents the acous-
tical interval between the tones of
any two keys on the keyboard. For
• The transpose setting also affects
memory playback (see “Playing
Back from Memory” on Page 29)
and auto accompaniment.
24
Special Features
• The keyboard automatically resets
the key to the default value of 0
(middle C) each time you play a pre-
recorded tune.
• Auto accompaniment uses the cur-
rently set pitch.
• The keyboard automatically resets
the tuning pitch to the default value
of 00 (cents) each time you turn off
the keyboard.
TUNING THE KEYBOARD
Although your keyboard never goes out
of tune, it lets you adjust its pitch to
match other instruments or musical re-
cordings.
USING TOUCH RESPONSE
Your keyboard has a touch response
feature that lets you adjust the volume of
your music’s tone based on how hard
you strike the key(s), so you can add
emotion to your music.
Note:
You cannot tune the keyboard
while a prerecorded tune is displayed or
playing.
Follow these steps to tune the keyboard.
TOUCH RESPONSE
Repeatedly press
until its indicator appears (to turn touch
response on) or disappears (to turn it
off).
TRANSPOSE/
1. Repeatedly press
TUNE/MIDI
until
00
Trans
appears.
Notes:
2. Repeatedly press
or
until 00
TUNE appears.
• The touch response setting does not
affect auto accompaniment or
received MIDI data.
Note:
The number on the display is
the number of “cents” to which the
keyboard is currently tuned, com-
pared to its default pitch. A cent is
the measurement that represents
the acoustical interval between two
tones. 1,200 cents equal 1 octave.
You can tune the keyboard to within
50 cents (101 levels) of its default
pitch.
• The MIDI data sent out from the
keyboard is affected by the touch
response setting.
CHANGING AUTO POWER
OFF
When you operate the keyboard with
battery power, the keyboard automati-
cally shuts off after about 6 minutes if
3. Within 5 seconds, repeatedly press
–
+
or
to lower or raise the key-
board’s pitch. Each time you press
the key, the number decreases or
increases by 1 (cent).
POWER
you do not press a key. Press
again to turn power back on.
To have the keyboard not automatically
turn off during a session, turn the key-
Notes:
TONE
board on while holding down
.
• Memory playback uses the pitch
with which the memorized tune was
recorded.
The next time you turn the keyboard off
then back on again, it automatically
turns off after about 6 minutes.
Special Features
25
pedal (not supplied), available through
your local RadioShack store. A sustain
pedal lets you sustain or soften the key-
board’s sound, and even start or stop an
auto-rhythm.
USING PITCH BEND
Your keyboard has a pitch bend feature
that lets you bend a note by altering its
pitch. Pitch bend lets you create realistic
effects for sounds such as a saxophone,
other reed instruments, and guitar
tones.
To connect a sustain pedal to your key-
AS-
board, insert the pedal’s plug into
SIGNABLE JACK
keyboard.
on the back of the
To use pitch bend, rotate and hold
PITCH BEND
while holding down a key.
The pitch of the key you pressed slides
PITCH
You can adjust the keyboard to these
settings when you use a sustain pedal.
smoothly up and down. Release
BEND
to stop the effect.
Setting
Description
Adjusting the Pitch Bend
Range
SUS (Sustain)
Causes one or more
notes to linger after
they are played
You can adjust the bend range of pitch
controls from 1 to 12 semitones.
SoS (Sostenuto) Similar to SUS, but
only sustains one
Note:
The keyboard automatically se-
note just played
lects a bend range of 2 semitones the
first time you turn it on after connecting
power. Each time you turn it on after
that, it recalls the last selected bend
range.
SFt (Soft)
Softens the sound
rHy (Rhythm)
Starts or stops the
selected auto-rhythm
Follow these steps to adjust the pitch
bend range.
AS-
Follow these steps to change the
SIGNABLE JACK
jack’s setting.
TRANSPOSE/
1. Repeatedly press
TRANSPOSE/
1. Repeatedly press
TUNE/MIDI
appear.
Bend
until a number and
TUNE/MIDI
Bend
until
appears.
until the
Then repeatedly press
current setting for
ASSIGNABLE
2. Within 5 seconds, repeatedly press
JACK
Jack
appear.
and
+
–
or until the pitch bend range you
want appears, or enter a number
01 12
2. Within 5 seconds, repeatedly press
+
–
SUS
,
or until the desired setting (
from
–
.
SoS, SFt, or rHy) appears.
Press the sustain pedal as you play to
hear the desired sound or to start/stop
the selected auto-rhythm.
USING A SUSTAIN PEDAL
For added flexibility and control as you
make music, you can connect a sustain
26
Special Features
$ Using the Memory
The keyboard lets you record up to two
separate songs in memory for later play-
back. You can use either of two meth-
ods to record a song — real-time
recording (you record as you play) or
step recording (you enter notes and
chords one-by-one).
you play a note or a chord on the
accompaniment keys.
• To record using an intro, ending, or
INTRO SYNCHRO/END-
fill-in, use
,
ING NORMAL/FILL-IN
VARIA-
,
, or
TION/FILL-IN
as you normally would.
• To synchro start auto accompani-
ment with an intro pattern, press
You can record on each of the key-
board’s six tracks separately. Besides
notes, each track can have its own tone
number. Then, when you play back the
tracks together, it sounds like an entire
six-piece band. Also, you can use differ-
ent mixer settings for each track.
SYNCHRO/ENDING
INTRO
and then
START/STOP
instead of
in Step 5 of
“Real-Time Recording.” Recording
starts with the intro pattern when
you play a note or a chord on the
accompaniment keys.
Track 1 is the main track, and you can
use it to record auto accompaniment
and drum pad sounds, as well as key-
board play. Tracks 2 through 6 are mel-
ody tracks, and you can use these for
recording a secondary melody that in-
cludes keyboard play and the drum pad.
• To start auto accompaniment during
SYNCHRO/END-
a recording, press
ING START/STOP
instead of
in Step
5. Play the melody keys to start
recording. When you reach the point
where you want accompaniment to
start, play a chord on the accompa-
niment keys.
Because each track is independent of
the others, you only need to re-record a
single track if you make a mistake while
recording on it.
Follow these steps to record as you
play.
MEMORY
1. Repeatedly press
until
REAL-TIME RECORDING
Rec. No. appears.
With real-time recording, the notes are
recorded as you play them on the key-
board. Before you start, read these tips.
Note: MEMORY
is a three-way
switch. When you press it once, the
keyboard enters the memory play-
back mode. When you press it
again, it enters the memory record
mode. When you press the button a
third time, it turns off the memory
function.
• To record without an auto-rhythm,
skip Step 5 of “Real-Time Record-
ing.” Recording starts when you
press a key.
• To start recording with synchro start,
SYNCHRO/ENDING
in Step 5 of “Real-Time
Recording.” Recording starts when
press
START/STOP
instead of
+
–
0
2. Within 5 seconds, press or (or
1
or ) to select a song number.
Using the Memory
27
CHORD/1
3. Press
to select Track 1.
This data is stored on Track 1 along with
the notes you played:
While the keyboard is in memory
record mode, the level meters for
channels 11 through 16 correspond
to memory tracks 1 through 6. When
all four bars are lit, that channel has
something in memory: if only one
bar is lit, that track is empty.
• tone number
• rhythm number
INTRO NORMAL/
• rhythm controller (
FILL-IN
,
, etc.) operations
• pitch bender operations
• pedal operations
4. If desired, you can change these
settings:
• tone number
• rhythm number
• tempo
• drum pad operations
See “Recording Multiple Tracks” on
Page 31 to record on the other five
tracks.
MODE
•
Notes:
Note:
Do not change the tempo
unless you already know the desired
START/STOP
• When you record on a track that
contains data, the new recording
replaces the previous recording.
tempo. Pressing
hear the tempo causes recording to
begin.
to
• The touch response setting (on/off)
is not recorded. However, the
strength of the strike is recorded.
START/STOP
5. Press
ing.
to start record-
• Channel 1 mixer parameters are
automatically recorded to Track 1.
6. Play the keyboard.
You can also record auto accompa-
niment chords, the drum pad, pitch
bender, and pedal operations.
• The memory can store a total of
about 4,900 notes. If the remaining
memory is less than 100 notes, the
measure and beat numbers flash.
When memory becomes full, record-
ing automatically stops (and auto-
accompaniment or rhythm stops
playing, if used).
START/STOP
7. Press
ing.
to end record-
START/
If you make a mistake, press
STOP
to stop recording and begin again
from Step 1, or you can edit the con-
tents. See “Editing Memory Contents”
on Page 33.
• Memory contents are saved as long
as power is supplied to the key-
board. Unplugging the adapter with-
out batteries or with weak batteries
erases the memory. To prevent data
loss, connect an adapter before
replacing the batteries.
Press
after you select Track 1 in Step
3 to use the drum pads. That way, you
can also start recording by playing a
drum pad.
28
Using the Memory
• Turning off the keyboard while
recording erases the contents of the
track you were recording.
STEP RECORDING
With step recording, you can record a
chord progression one chord at a time.
Before you start, read these tips. (If you
want to record one note at a time, refer
to “Recording Multiple Tracks” on
Page 31.)
• You can transfer memory contents
to another MIDI device.
PLAYING BACK FROM
MEMORY
• To start accompaniment with an
MEMORY
INTRO
SYN-
1. Repeatedly press
until
intro pattern, press
after
Play No. appears.
CHRO/ENDING
in Step 6 of “Step
Recording.”
+
–
0
2. Within 5 seconds, use or (or or
1
) to select a song number.
• To switch to a rhythm variation,
VARIATION/FILL-IN
ately before entering the chord in
Step 6 of “Step Recording.”
press
immedi-
START/
3. Within 5 seconds, press
STOP
to play back the song you
TEMPO
selected. You can use
to
adjust the playback tempo.
• To insert an ending or fill in, press
SYNCHRO/ENDING
NORMAL/FILL-
for variation
or
IN VARIATION/FILL-IN
START/STOP
playback.
4. Press
again to stop
(
rhythm) immediately before entering
the chord in Step 6 of “Step Record-
ing.”
Notes:
• You can use layer and/or split during
memory playback.
• To step-record chords without a
rhythm, skip Step 5 of “Step Record-
ing.” The chord of the specified
length is recorded. A rest can be
specified there, so you can create
an original chord pattern.
• You can change the rhythm during
playback.
START/STOP
• Pressing
during the
song restarts the song from the
beginning.
• To add chord accompaniment dur-
ing rhythm play, enter rests from the
beginning of the recording up to
where you want accompaniment to
start. Then enter only the chords (no
rests).
• You can set the volume and pan
position of the playback tracks using
the mixer. This setting data is output
MIDI OUT
through
.
Follow these steps to record chords with
step recording.
• The entire keyboard functions as a
melody keyboard during playback,
MODE
regardless of the
setting.
MEMORY
1. Repeatedly press
until
REC.No. appears.
2. Within 5 seconds, repeatedly press
+
–
or to select a song number.
Using the Memory
29
1
CHORD/1
48
3. Press
to select Track 1.
beat, or clock ( / of a beat) — and
adds your new entry to it.
4. If desired, you can change these
settings:
• You can enter a 0 (a rest) in Step 6,
but the rest is ignored when the
accompaniment plays.
• rhythm number
• tempo
INTRO
• The rhythm number and
SYNCHRO/ENDING NORMAL/FILL-
VARIATION/FILL-IN
,
,
MODE
•
IN
, and
opera-
STEP
5. Press
6. Press
to start recording.
tions are stored on Track 1, along
with the notes you played.
SYNCHRO/ENDING
, then play
a chord.
See “Recording Multiple Tracks” on
Page 31 to record on the other five
tracks.
• Use the chord play method deter-
MODE
mined by the current
set-
ting (Fingered, Concert Chord,
Full Range Chord, or Normal).
Specifying Chords in the
Normal Mode
MODE
NORMAL
,
• When
is set to
specify the chord using the root
keys and chord-type keys. See
“Specifying Chords in the Normal
Mode”.
MODE
To enter chords when
NORMAL
is set to
during step recording, you
must specify them using a method other
than Concert Chord or Fingered. That
way, you can enter 18 chord types using
only two keys.
7. Use the number buttons to specify
the length of the chord. See “Speci-
fying the Length of a Note”.
While holding down the desired chord
root key, press the chord key to specify
the chord.
8. For each additional chord you want
to enter, play the chord and use the
number buttons to specify its length.
The root and chord types are labeled
above each key. The chord root letter
and type of chord also appear as you
play a chord.
9. When you finish recording, press
MEMORY STEP
START/ STOP
,
, or
.
START/
To play back the song, press
STOP
.
Specifying the Length of a Note
Notes:
During step recording, use the number
• To correct entry mistakes, see “Edit-
ing Memory Contents” on Page 33.
+
–
buttons (or or ) to specify the length
of each note.
• When you record on a track that
already contains data, the keyboard
automatically locates the end of the
1
6
Use numbers
through
to specify
2
1
whole notes ( ), half notes ( ), quarter
notes ( ), eighth notes ( ), 16th notes
( ), and 32nd notes ( ).
3
4
previous recording
—
measure,
5
6
30
Using the Memory
7
9
Hold down (dot) or (triplicate), then
RECORDING MULTIPLE
TRACKS
1
6
press through to enter the lengths of
the notes.
In addition to Track 1, where you record
auto accompaniment as well as key-
board play, there are five other melody
tracks that you can use to record melody
parts only. You can record different
tones on these tracks and build a full en-
semble of instruments.
8
To enter a tie, press and enter the first
then the second notes.
0
To enter a rest, press then use num-
bers through to specify the length of
the rest.
1
9
Correcting Mistakes
You can play back what you already re-
corded on Track 1 (or any other track)
while you record on Tracks 2–6.
Before finishing your step recording en-
try, you can move the entry point back to
correct the data you entered. However,
this operation deletes all data after the
point where you make corrections.
Real-Time Recording
MEMORY
1. Repeatedly press
until
Rec. No. appears.
MEMORY STEP
1. Before you press
,
, or
START/STOP
. This moves the entry point back
one “space.”
to end recording, press
2. Within 5 seconds, repeatedly press
+
–
or to select a song number.
CHORD
2
3. Press the desired
button ( –
The data recorded at the current
entry point appears.
6
) to select the track you want to
record on.
2. While monitoring the data on the
Note:
Check the display for Chan-
display, repeatedly press or
to
nels 11–16 to see which memory
tracks contain data and which are
empty.
move the entry point to the data you
want to change.
+
–
3. Press
and
at the same time.
4. If desired, you can change these
settings:
Rewrite? appears.
4. Press to clear all data after the
• tone number
current entry point.
• tempo (to a tempo that is easy for
you to follow)
+
–
5. Press
,
,
, or to cancel the
rewrite operation. After that, you can
press or to move the entry point
to another location if you want.
START/STOP
5. Press
to start record-
ing. The contents of any tracks
already recorded start to play.
Note: TrackEnd
appears if you
press at the end of the recording.
6. Play on the keyboard what you want
to record on the selected track.
Using the Memory
31
START/STOP
1 9
note or rest.
7. Press
ing.
to end record-
7. Use – to enter the length of the
8. Repeat entering chords by playing
them and specifying their length.
This data is stored on the selected
track in addition to the notes you
played:
MEMORY STEP
START/
9. Press
,
, or
STOP
to end recording.
• tone number
Notes:
• optional pedal operations
• pitch bender operations
• drum pad operations
• If you make a mistake, see “Correct-
ing Mistakes” on Page 31.
• When you record on a track that
already contains data, the keyboard
automatically locates the end of the
previous recording
beat, or clock ( / of a beat) — and
appends your new entry from there.
Step Recording
—
measure,
1
MEMORY
1. Repeatedly press
until
48
Rec. No. appears.
• To record a drum pad part, play a
drum pad in Step 5.
2. Within 5 seconds, repeatedly press
+
–
or to select a song number.
• During recording on Tracks
through 6, the entire keyboard func-
tions as a melody keyboard, regard-
2
CHORD
2
3. Press the desired
button ( –
6
) to select the track you want to
record on.
MODE
less of the current
setting.
4. Change the tone, if desired.
• This data is stored on the selected
track in addition to the notes you
played:
STEP
5. Press
to start recording.
+
–
6. Use the keyboard or or to enter
• tone number
0
notes, or to enter rests.
• drum pad operations
• When you enter the note using
the keyboard with touch response
turned on, the key pressure is
also recorded.
• You can turn off a specific track dur-
ing playback by using the mixer
function (see “Using the Mixer” on
Page 18).
• You can also enter the chords
using the keyboard.
Changing the Navigation Track
+
–
• When you use or to enter a
note, a staff on the display shows
the note you enter.
After you record, the display shows the
contents of the last recorded or edited
track. To display a different track, re-
0
• To delete a rest entry, press
again.
TRANSPOSE/TUNE/MIDI
peatedly press
until Bend appears, then repeatedly
32
Using the Memory
press
until Navi. Tr. appears.
• When you change note, key pres-
sure, chord, or drum pad data, the
keyboard sounds the new setting
so you can hear what it sounds
like.
+
–
Then repeatedly press or until the
track you want appears.
EDITING MEMORY
CONTENTS
6. Repeat Steps 5 and 6 to edit other
parameters.
You can recall and change individual
notes and parameter settings (such as
tone number) in memory contents.
MEMORY STEP
START/
7. Press
,
, or
STOP
when you are finished.
MEMORY
1. Repeatedly press
until
Notes:
Play No. appears.
• When you interrupt playback of a
song and immediately start an edit-
ing operation, the entry point (or
point of interruption) appears on the
editing screen.
+
–
2. Within 5 seconds, use
select a song number.
or
to
STEP
3. Press
.
CHORD
the track you want to edit.
4. Use the
buttons to select
• The only parameters that can be
edited for Tracks 2–6 are notes,
chords, tone, rhythm, key pressure,
and drum pad.
5. Repeatedly press or to move to
the entry point you want to change.
• You cannot add data to a recording.
You can change the parameter that
is flashing on the display. To change
• You cannot move portions of a
recording to a different location
within the recording.
a different parameter, press
so
the parameter you want to edit
starts flashing.
• You cannot change note lengths.
Make the desired changes to the
selected parameter.
Editing Techniques and
Display Contents
The actual procedures you use to
change a parameter depend on the
type of data it contains. See “Editing
Techniques and Display Contents”.
Note:
You can edit Chord, Tone Num-
ber/Rhythm Number, and Rhythm Con-
troller controls only when you first record
these items.
Notes:
• Do not change a note identical to
the preceding or succeeding note.
Doing so might alter the length of
the note and you will have to re-
record the entire track.
Key Pressure (Velocity)
— Use the
+
–
keyboard, number buttons, or and to
adjust the key pressure. To change the
key pressure using the keyboard, be
sure to turn on touch response.
Using the Memory
33
Pitch
— Enter a new note on the key-
2. Within 5 seconds, repeatedly press
+
–
+
–
board or use or to change to the next
higher or lower note. The keyboard and
the staff on the display show your new
entry.
or to select a song number.
MEMORY
3. Hold
down
until
Tr.Del.? appears.
CHORD
4. Within 5 seconds, press the
Chord
— Use the appropriate chord fin-
gering method as determined by the
MODE
2 6
number ( – ) for the track(s) you
want to delete.
setting.
Tone Number/Rhythm Number
• You can specify more than one
track by pressing more than one
button.
— Use
+
–
the number buttons or or .
Rhythm Controller (INTRO, NORMAL/
FILL-IN, VARIATION/FILL-IN, SYNCHRO/
• To deselect a track, simply press
its button again.
ENDING) CHORD
,
— Press the button for
the function you want to change to.
The track contents indicator(s) for
the selected track flash(es).
Deleting Individual Data
5. To delete the data in the selected
1. Follow Steps 1–5 under “Editing
Memory Contents” on Page 33.
track(s), press
goes into playback standby mode.
. The keyboard
+
–
2. Press
and
at the same time.
To exit the track deletion procedure
without changing any data, press
DataDel? appears.
MEMORY
.
3. Press to delete the selected
data.
Notes:
+
–
Or press or (or or ) to cancel
the procedure without deleting any-
thing.
• You cannot change the song num-
ber after Tr.Del.? appears.
• You cannot select a track that does
not contain any recorded data.
Deleting All Data in a Specific
Track
MEMORY
1. Repeatedly press
until
Rec. No. appears.
$ Using MIDI
Your keyboard includes a feature called
MIDI (Musical Instrument Digital Inter-
face). MIDI is the universal standard for
sending and receiving performance data
between all types of electronic musical
instruments, regardless of the manufac-
turer. Using MIDI, you can play music on
your keyboard and another instrument
at the same time while pressing the keys
on only one, record your music to a se-
34
Using MIDI
quencer, acquire a wider selection of
preset tones from a sound module, and
much more.
MAKING THE MIDI
CONNECTIONS
To connect your keyboard to another
MIDI-equipped device, you must use a
MIDI cable (available at your local Ra-
dioShack store).
ABOUT MIDI
Every MIDI-equipped instrument has
MIDI OUT and IN terminals, and some
also have a MIDI THRU terminal. Each
of these terminals serves a different pur-
pose.
Cautions:
• Always turn off power to your key-
board and the other MIDI device
before you connect or disconnect
MIDI cables.
MIDI OUT sends MIDI data to (“talks
to”) the other MIDI instrument(s).
• As you make the cable connections,
be sure to align the MIDI cable pins
with the matching holes on your key-
board’s MIDI OUT and MIDI IN termi-
nals. If you have trouble plugging in
the cable, do not force it! You might
damage the plug or the instrument.
MIDI IN receives (“listens to”) MIDI data
sent by the other MIDI instrument(s).
MIDI THRU lets you connect (“network”)
additional MIDI instruments, and sends
along to other MIDI devices a copy of all
data it receives through its MIDI IN ter-
minal.
To send MIDI data from your keyboard,
use a MIDI cable to connect the key-
MIDI OUT
MIDI IN
and
Your keyboard has
terminals.
MIDI OUT
board’s
terminal to the other
device’s MIDI IN terminal.
The cable that connects MIDI devices
does not actually carry sound between
them, like a speaker wire carries sound
from a receiver to a speaker. Instead,
MIDI-equipped devices communicate
with each other using digital codes (in-
structions). One MIDI device sends digi-
tal instructions representing exactly
what is being played on it. The other
MIDI device receives and translates
those instructions, then produces (or
records) the sound exactly as it was
played on the first device.
To receive MIDI data on your keyboard,
use a MIDI cable to connect the key-
MIDI IN
board’s
terminal to the other de-
vice’s MIDI OUT terminal.
Note:
You do not need to make both
connections if you are only either send-
ing or receiving.
MIDI DATA
Your keyboard can send and receive
several different types of MIDI data. The
keyboard’s tones, rhythms, and other
types of MIDI data are sent automatical-
ly as you play.
Note:
Connecting your keyboard to an-
other MIDI device requires a MIDI cable
(not supplied). See “Making the MIDI
Connections”.
Using MIDI
35
Notes:
• The keyboard’s prerecorded tunes
Control
Number
Effect
Bank Select
cannot be sent as MIDI data.
0, 32
7
Volume
• For detailed specifications of the
MIDI function, see the “MIDI Imple-
mentation Chart” on Page 46.
Pan
10
Expression
Hold1 (Sustain)
Sostenuto
Soft Pedal
11
64
Note On/Off
— specifies which keys are
pressed (Note On) or released (Note
Off). Also includes how loud a note is
played as a value from 0 to 127.
66
67
RPN (Registered Parameter
Number)
100/101
Notes:
Data Entry
6/38
• The pitch of a note depends on the
tone that is being used, as shown in
the “MIDI Implementation Chart” on
Page 46.
Use the Bank Select setting to select the
keyboard’s tone groups to be changed
by the Program Number message.
• If the keyboard receives a “request”
to play notes outside of its range
(higher or lower), it automatically
selects the same note in the nearest
octave.
• Bank 0 — 0 to 127 (General MIDI
tones)
• Bank 1 — 128 to 159 (synthesized
tones)
• Bank 2 — 160 to 167 (drum sets)
• Bank 3 — 168 to 199 (user tones)
Program Change
— specifies the tone.
Pitch Bend
— supplies pitch bend infor-
mation. The keyboard’s pitch changes
as it receives a Pitch Bend message
Just before sending a Program Change
message, send two Control Change
messages with this data to the key-
board:
MIDI IN
through the
terminal, and the
keyboard sends pitch bend information
MIDI OUT
through the
tate
terminal as you ro-
PITCH BEND
.
• Control Number = 0, Control Value =
<bank number>
Control Change
— adds effects such
as vibrato and volume changes applied
during keyboard play. The message in-
cludes a control number (the effect type)
and a control value (the on/off and depth
of the effect).
• Control Number = 32, Control Value
= 0
For example, to select tone number 190
(user tone number 22), enter:
Here is the data that can be received
with this keyboard and the correspond-
ing control number.
• Control Number = 0, Control Value =
3 (bank number for user tone)
• Control Number = 32, Control Value
= 0
36
Using MIDI
Notes:
• Program Change = 22 (22nd tone in
bank 3)
• GM is a standard list of specifica-
tions that allows music created on
one MIDI device to sound the
same when played on another
MIDI device. This keyboard’s GM
mode incorporates most of these
specifications.
Note:
Channel 10 is reserved for drum
sounds only, so it is not necessary to
send bank select data when changing
tones.
RPN is used when combining multiple
control changes. RPN (100 and 101) se-
lects the parameter to control, and Data
Entry (6 and 38) sets the contents of the
parameter. On the keyboard, RPN is
used to set pitch bend range, transpose,
and tune control from an external MIDI
device.
• This message takes more time to
process than other messages;
when you program GM Mode On
in the sequencer, leave at least a
100 msec pause before the next
message.
GM Mode Off ([F0][7E][7F][09]
•
•
All Sound Off
current channel to turn off, regardless of
how the sound is being produced.
forces all sound on the
[02][F7])
— used to turn off the key-
board’s GM mode.
Reverb Change ([F0][44][0E][09]
All Notes Off
turns off all note data sent
[yy][F7])
— switches the keyboard’s
from an external device on the channel.
The notes being sustained by the pedal
continue to sound until the next pedal off
signal is received.
reverb function. yy determines the
type of reverberation effect.
yy Value
Reverb
Reset All Controllers
bend and all other control changes.
initializes pitch
00
01
02
0F
Room
Stage
Hall
System Exclusive
controls fine tone
adjustments unique to a particular sys-
tem. The system exclusives are unique
to a particular system; however, there
are “universal” system exclusives that
are common among devices produced
by individual manufacturers.
Off
Note:
The contents of the System Ex-
clusive message affect the entire key-
board. Other messages affect only the
current MIDI channel.
These are the system exclusive mes-
sages supported by this keyboard.
CHANGING MIDI
SETTINGS
GM Mode On ([F0][7E][7F][09]
•
[01][F7])
— used to turn on the key-
board’s GM (General MIDI) mode
from an external MIDI device.
The keyboard lets you change a number
of MIDI parameters, including turning
Using MIDI
37
General MIDI mode on/off and selecting
a MIDI channel.
and as MIDI data. Set to oFF to
send data only as MIDI data (the
speakers on the keyboard remain
silent).
Follow these steps to change MIDI pa-
rameters.
AcompOut (Accompaniment Out)
(Default: Off): set to on to send auto
accompaniment as MIDI data. Set to
oFF to turn it off.
TRANSPOSE/
1. Repeatedly press
TUNE/MIDI
oFF GM Mode
until
appears.
+
–
3. Within 5 seconds, use
or
to
2. Within 5 seconds, repeatedly press
or to select the parameter you
change the setting of the parameter.
want to change.
GM Mode on/off (Default: Off): set to
on when you want to have the key-
board receive GM data from another
MIDI device. Turning GM mode on
automatically turns CHORD off,
since GM mode and MIDI In Chord
Judge cannot be used at the same
time.
DUMPING/IMPORTING
DATA
The keyboard’s internal data, including
data recorded to memory and synthesiz-
er data, can be sent and received in bulk
as MIDI exclusive data through the MIDI
terminals. Thus, you can use a comput-
er or other MIDI device as an external
storage device.
Set to oFF to turn GM mode off.
The tone, volume and other param-
eter settings of each channel are ini-
tialized. When playing received
MIDI data, bass tones are lowered
one octave and the piccolo tone is
raised one octave.
MIDI IN
First make connections from the
MIDI OUT
and
terminals to an external
device using MIDI cables.
Keybd Ch (Keyboard Basic Chan-
nel) (Default: 01): sets the channel
for sending MIDI data to an external
device.
Note:
MIDI exclusive data.
Some software does not support
Chord (MIDI In Chord Judge)
(Default: Off): when set to on, the
keyboard determines basic channel
note data as auto accompaniment
chords per the current chord finger-
ing method. Turning GM mode on
automatically turns Chord off,
since GM mode and MIDI In Chord
Judge cannot be used at the same
time.
Dumping Data
1. Put the other device in its receive
standby mode.
See the owner’s manual that comes
with the receiving device for details.
TRANSPOSE/
BulkSnd?
ap-
2. Repeatedly press
TUNE/MIDI
until
pears.
Local (Local Control) (Default:
On): set to on to send data simulta-
neously to the keyboard’s speakers
3. Within 5 seconds, press
to start
data send. Sending appears. The
38
Using MIDI
Note Number
keyboard automatically exits the
data transfer mode after all the data
is sent.
— This number repre-
sents each key of the keyboard. The
lowest number (0) is five octaves below
middle C. Since the keyboard’s lowest
note is two octaves below middle C and
the highest is three octaves above mid-
dle C, your keyboard can send a note
number between 36 and 96. But, it can
receive all 0 through 127 note numbers,
so those keys outside the keyboard’s
key range are interpreted as notes in-
side the key range.
Importing Data
TRANSPOSE/
1. Repeatedly press
TUNE/MIDI
BulkSnd?
ap-
until
pears.
2. Within 5 seconds, repeatedly press
or until BulkRcv? appears.
3. Within 5 seconds, press
to pre-
Velocity
— This number shows how
pare the keyboard to receive data.
fast the key was pressed, or how loud
the note should sound. 1 is the lowest
velocity, pianissimo; 127 is the loudest,
fortissimo. 0 means the key is released.
4. Start the send operation on the
sending device. See the owner’s
manual that comes with the con-
nected device for details. The key-
board automatically exits the data
transfer mode after all the data is
received.
9n
— This means that the Note On mes-
sage is 9 hexadecimal, and n is the
channel number.
For example, if you select Channel 16
and press Key D in mezzo-piano, 9E (E
is 15 in hexadecimal; note that Channel
1 is 0 in MIDI data) is first sent from MIDI
OUT, then 3D (decimal 61) is sent as
the key number, finally 21 (decimal 33)
is sent as velocity.
NOTES ABOUT THE MIDI
IMPLEMENTATION
CHART
The “MIDI Implementation Chart” on
Page 46 illustrates the details of the key-
O
board’s MIDI function. An in the chart
Pitch Bender
and receives pitch bending signals.
— The keyboard sends
means that the keyboard has this fea-
ture; means it does not have this fea-
X
ture. This section explains what the
keyboard can do.
Control Change
— This feature sends
data on various controllers, each having
its own number. For the details of each
parameter, see “MIDI Data” on Page 35.
Basic Channel
— MIDI uses up to 16
channels to exchange data. As in a TV
broadcast, different channels send dif-
ferent data.
Program Change
—
This feature
changes the preset sounds. Each sound
number corresponds to a program num-
ber between 0 and 127.
Mode
— The chart shows that Mode 3 is
OMNI OFF, POLY. This means the key-
board sends and receives polyphonic
data on only one channel at a time.
System Exclusive
— This feature
sends special signals unique to the key-
Using MIDI
39
board. For details, see “MIDI Data” on
Page 35.
music to begin at whatever point it was
last stopped.
System Real Time
All Notes Off
— This feature is a kind of
— “Clock” is like a
metronome to send the synchronizing
signal.
panic button: it stops the sounds cur-
rently playing. The keyboard only re-
ceives this message.
System real time commands send three
kinds of signals — start tells the key-
board to start playing from the begin-
ning, stop tells all the synchronized
instruments to stop playing, and contin-
ue is similar to start, but it signals the
Active Sensing
— This means the key-
board’s sound turns off in the event the
MIDI IN
connection cable to
accidentally disconnected.
terminal is
$ Troubleshooting
If your keyboard is not performing as it should, these suggestions might help. If you
still cannot solve the problem, take the keyboard to your local RadioShack store for
assistance.
Trouble
Possible Cause
Remedy
MODE OFF
ON
.
No sound, even if keys
are pressed.
The keyboard has turned
off automatically.
Set
to
then
MAIN VOL-
Repeatedly press
Volume is turned down.
UME ▲
to increase the volume.
Headphones connected.
Power supply problem.
Disconnect headphones.
Check the power supply.
Are battery symbols
(+/–) facing correctly?
Are the batteries fresh?
Is the AC or DC adapter con-
nected properly?
MODE NORMAL
to or
You are pressing too few
accompaniment keys
Set
CONCERT CHORD
.
MODE
FIN-
is set to
while
Press 3 or 4 keys to form a
MODE
GERED
.
FIN-
is set to
chord while
GERED
.
VOLUME ▲
to increase the volume.
No sound when con-
nected to an external
amplifier.
Volume is turned down.
Repeatedly press
Defective connection cord. Replace the connection cord.
Troubleshooting
40
Trouble
Possible Cause
Remedy
No sound when receiving
and playing MIDI data.
MIDI cables are not con-
nected properly.
Check the connection.
The key or tuning does
not match when playing
along with another MIDI
instrument.
The tuning or transpose
parameter is set to a value
Set the tuning or transpose to
0
.
or
00
other than or
.
00
0
Bass notes in General
MIDI data are sent out
one octave lower.
Tone map parameter is set
to
Set the tone map parameter to
(see “Changing MIDI Settings”
G
on Page 37).
.
N
Sounds sent to another
MIDI device by the key-
board do not sound cor-
rect.
The other device’s MIDI
THRU function is turned
on.
Turn off the MIDI THRU function
on the other device.
CARE
To enjoy your MIDI Keyboard for a long time:
• Keep the keyboard dry. If it gets wet, wipe it dry immediately.
• Use and store the keyboard only in normal temperature environments.
• Handle the keyboard gently and carefully. Do not drop it.
• Keep the keyboard away from dust and dirt.
• Wipe the keyboard with a damp cloth occasionally to keep it looking new.
can cause a mal-
Modifying or tampering with the keyboard’s internal components
function and might invalidate its warranty and void your FCC authorization to operate
it
. If your keyboard is not performing as it should, take it to your local RadioShack
store for assistance.
Troubleshooting
41
$ Appendix
NOTE TABLE
42
Appendix
Legend:
1. Tone number
2. Maximum polyphony
3. Digital Controlled Oscillator
4. Range type
5. Recommended sound range for General MIDI
* Tones without scale
* The following shows maximum polyphone for synthesized tones 128 through 159:
141 BASS SLIDE: 24 notes 1 DCO
Other tones: 12 notes 2 DCO
Appendix
43
DRUM ASSIGNMENT LIST
44
Appendix
FINGERED CHORD CHART
Note:
Chords marked with a
cannot be played in the FINGERED mode due to the
limitation of the accompaniment keyboard range. Use FULL RANGE CHORD to play
pieces that contain these chords.
Appendix
45
$ MIDI Implementation Chart
FUNCTION
TRANSMITTED
RECOGNIZED
REMARKS
1
*
1
*
Basic
Default
1–16
1–16
Held in memory
Channel
Changed
1–16
1–16
with power supplied
Mode
Default
Messages
Altered
Mode 3
X
❊❊❊❊❊❊❊❊❊❊❊❊❊❊❊❊ ❊❊❊❊❊❊❊❊❊❊❊❊❊❊❊
Mode 3
X
2
*
Note
Number:
36–96
0–127
See “Note Table”
on Page 42
2
*
❊❊❊❊❊❊❊❊❊❊❊❊❊❊❊❊ 12–108
True voice
Velocity
Note ON
Note OFF
O 9nH v=1–127
X 9nH v=0
O 9nH v=1–127
X 9nH v=0, 8nH
v=XX
XX=no relation
After
Touch
Keys
Channels
X
X
X
O*3
Pitch Bender
O
O
Control
Change
0, 32
1
6, 38
7
O
X
O*4
O
O
Bank Select
Modulation
Data entry
Volume
O*3
O*4
O
10
O
O
Pan
11
64
66
67
100, 101
120
121
O
O
O
O
O
O*4
O
O
Expression
Hold 1
O*5
O*5
O*5
O*4
X
Sostenuto
Soft pedal
RPN LSB, MSB
All sound off
Reset all controller
X
Program
Change:
O 0–127
❊❊❊❊❊❊❊❊❊❊❊❊❊❊❊❊ ❊❊❊❊❊❊❊❊❊❊❊❊❊❊❊
O 0–127
True #
System
Exclusive
O*6
O*6
System
Common : Song Sel
: Tune
: Song Pos
X
X
X
X
X
X
System
Real Time : Commands
: Clock
O
O
X
X
Aux
: Local ON/OFF
: All notes OFF
X
X
X
X
O
O
X
X
Messages : Active Sense
: Reset
46
MIDI Implementation Chart
Remarks
*3
Modulation and after touch for each channel are the same effect.
Pitch bend sense, fine tune, coarse tune send/receive, and RPN Null receive
In accordance with assignable jack setting
GM on/off GM ON:[F0][7E][7F][09][01][F7]
*4
*5
*6
GM OFF: [F0][7E][7F][09][02][F7]
Reverb change [F0][44][0E][09][XX][F7] XX=00: ROOM, 01: STAGE, 02: HALL, 0F: OFF
Bulk dump [F0] [44][0E][07] [0L0][0H ]...[0L127][0H127
]
[0LCS][0HCS] [F7] 255 Block
×
0
ID Number Data (128 2 = 256 Bytes) Checksum (1 2 = 2 bytes)
×
×
Mode 1: OMNI ON, POLY
Mode 2: OMNI ON, MONO
Mode 3: OMNI OFF, POLY
Mode 4: OMNI OFF, MONO
O: Yes
X: No
$ Specifications
Number of Keys ..................................................................................................................... 61
Drum Pads ............................................................................................................................... 6
Polyphonic Sound ............................................................................................... 24-note (Max.)
Preset Tones ............................ 200 (128 General MIDI, 32 synthesized, 32 user, 8 drum sets)
with Layer and Split
Rhythm Instrument Tones ...................................................................................................... 61
Digital Effects ............................................................... 3 reverb types (HALL, STAGE, ROOM)
Demo Tunes ............................................................................................................................ 2
Auto Accompaniment
Rhythm Patterns .................................................................................................................. 100
Tempo ....................................................................................... Variable (216 steps, 40 to 255)
Chords ......................................... 3 fingering methods (Concert Chord, Fingered, Full Range)
Rhythm Controller ................. Start/Stop, Intro, Normal/Fill-In, Variation/Fill-In, Synchro/Ending
Accompaniment Volume ............................................................................ 0 to 127 (128 steps)
One-Touch Preset ........... Recalls tone and tempo settings best suited for the selected rhythm
Registration Memory
Number of Setups ............................................................................. 32 (4 locations × 8 banks)
Memory Contents ................ Tone, rhythm, tempo, split setting, split point, layer setting, mixer
settings, keyboard channel on/off, reverb setting, touch response
ASSIGNABLE JACK
setting,
setting, transpose setting, tuning setting,
pitch bend range, accompaniment volume setting
Memory Function
Songs ...................................................................................................................................... 2
Recording Tracks .................................................................. 6 (2 through 6 are melody tracks)
Specifications
47
Recording Methods ........................................................................................... Real-time, Step
Memory Capacity ............................................ Approximately 4,900 notes (total for two songs)
Edit Function ............................................................................................................... Equipped
Custom Tone Parameter Function
Parameters ............................................ PCM set, amp envelope set, attack rate, release rate,
pitch envelope set, pitch, level, touch sense, pan
Mixer Function
Channels ................................................................................................................................ 16
Parameters ....................................................... Program change number, volume, expression,
pan, coarse tuning, fine tuning, on/off/solo
MIDI .................................................................... 16 multi-timbre receive, GM Level 1 standard
Transpose .............................................................................. –12 semitones to +12 semitones
Tuning ................................................................................. Adjustable A4 = 440 Hz 50 cents
Pitch Bend Range ............................................................................12 semitones up and down
Built-In Speakers .........................................................................................................12 cm × 2
Terminals
MIDI Terminals .............................................................................................................. IN, OUT
1
4
Assignable Terminal .................................................................................... / -Inch Phone Jack
(sustain, sostenuto, soft, rhythm start/stop)
Power Supply .......................................................................................................... 9V DC Jack
Headphones Stereo Standard Jack .............................................Output Impedance:150 Ohms
Output Voltage: 5 V (RMS) MAX at 47K ohm load
Power Sources ............................................................................................... DC: 6 D batteries
AC: 9V with AC adapter
Power Consumption ......................................................................................................... 7.7 W
15
7
13
16 ×
37 / 14 / Inches
8 ×
16
Dimensions (HWD) ........................................................................ 5 /
(15.2 × 96 × 37.6 cm)
Weight (Without Batteries) ..................................................................................... 12 lbs 12 oz
(5.8 kg)
Included Accessories .................................................................................. Sheet Music Stand
Play Guide for the Prerecorded Tunes
Specifications are typical; individual units might vary. Specifications are subject to change and
improvement without notice.
48
Specifications
$ Notes
Notes
49
50
Notes
Notes
51
Limited One-Year Warranty
This product is warranted by RadioShack against manufacturing defects in material and workman-
ship under normal use for one (1) year from the date of purchase from RadioShack company-owned
stores and authorized RadioShack franchisees and dealers. EXCEPT AS PROVIDED HEREIN, Ra-
dioShack MAKES NO EXPRESS WARRANTIES AND ANY IMPLIED WARRANTIES, INCLUDING
THOSE OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED
IN DURATION TO THE DURATION OF THE WRITTEN LIMITED WARRANTIES CONTAINED
HEREIN. EXCEPT AS PROVIDED HEREIN, RadioShack SHALL HAVE NO LIABILITY OR RE-
SPONSIBILITY TO CUSTOMER OR ANY OTHER PERSON OR ENTITY WITH RESPECT TO ANY
LIABILITY, LOSS OR DAMAGE CAUSED DIRECTLY OR INDIRECTLY BY USE OR PERFOR-
MANCE OF THE PRODUCT OR ARISING OUT OF ANY BREACH OF THIS WARRANTY, IN-
CLUDING, BUT NOT LIMITED TO, ANY DAMAGES RESULTING FROM INCONVENIENCE, LOSS
OF TIME, DATA, PROPERTY, REVENUE, OR PROFIT OR ANY INDIRECT, SPECIAL, INCIDEN-
TAL, OR CONSEQUENTIAL DAMAGES, EVEN IF RadioShack HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
Some states do not allow limitations on how long an implied warranty lasts or the exclusion or limita-
tion of incidental or consequential damages, so the above limitations or exclusions may not apply to
you.
In the event of a product defect during the warranty period, take the product and the RadioShack
sales receipt as proof of purchase date to any RadioShack store. RadioShack will, at its option, un-
less otherwise provided by law: (a) correct the defect by product repair without charge for parts and
labor; (b) replace the product with one of the same or similar design; or (c) refund the purchase
price. All replaced parts and products, and products on which a refund is made, become the prop-
erty of RadioShack. New or reconditioned parts and products may be used in the performance of
warranty service. Repaired or replaced parts and products are warranted for the remainder of the
original warranty period. You will be charged for repair or replacement of the product made after the
expiration of the warranty period.
This warranty does not cover: (a) damage or failure caused by or attributable to acts of God, abuse,
accident, misuse, improper or abnormal usage, failure to follow instructions, improper installation or
maintenance, alteration, lightning or other incidence of excess voltage or current; (b) any repairs
other than those provided by a RadioShack Authorized Service Facility; (c) consumables such as
fuses or batteries; (d) cosmetic damage; (e) transportation, shipping or insurance costs; or (f) costs
of product removal, installation, set-up service adjustment or reinstallation.
This warranty gives you specific legal rights, and you may also have other rights which vary from
state to state.
RadioShack Customer Relations, 200 Taylor Street, 6th Floor, Fort Worth, TX 76102
12/99
We Service What We Sell
MD1210E-1
RadioShack
42-4045
MA0005-A
05A00
Printed in Malaysia
A Division of Tandy Corporation
Fort Worth, Texas 76102
|